Red vs Blue: Season 2

Red vs Blue Season 2 is the second compilation of episodes from the long running machinima series created by Rooster Teeth Productions using the Halo game engine. The DVD release for the United States market arrived on November 7 2006 as a Region 1 NTSC two disc set containing all nineteen episodes that comprise the second season which are episodes twenty through thirty eight of the overall series. The season continues the Blood Gulch Chronicles narrative following the misadventures of the Red and Blue teams as they encounter new threats such as the mysterious Freelancer program the introduction of Agent Washington and the looming presence of the Meta. The writing blends absurdist humor with serialized storytelling featuring recurring gags meta commentary on first person shooter tropes and character driven arcs that expand the lore beyond the simple capture the flag premise of the first season.

The DVD package includes a host of special features that highlight the production process and the creative team behind the series. Each episode is accompanied by an audio commentary track recorded by series creators Burnie Burns Matt Hullum Geoff Ramsey and other cast members providing insight into improvisation script development and technical challenges of machinima filmmaking. A feature length documentary titled The Making of Red vs Blue explores the origins of the project the evolution of the animation technique and the community that grew around the series. Additional extras comprise deleted scenes a gallery of concept art Easter eggs hidden within the menus and subtitles in English and Spanish. The set is presented in a standard keep case with cover artwork that mirrors the iconic red and blue color scheme and the discs are encoded for Region 1 playback only.

The item was originally catalogued under the Animation category and further classified within the Animation genre to facilitate discovery in web searches and database queries. This classification reflects the series reliance on real time game engine rendering rather than traditional hand drawn or computer generated animation pipelines. The entry for this DVD was added to the iOctavio.com catalog on June 30 2007 marking its inclusion in that platforms searchable library of media titles.