Angel Eyes is a video game software title developed for the Sony PlayStation home entertainment console and it was released specifically within the Japanese market region. The game was produced and distributed by the company Irem Software Engineering which was a well known Japanese developer during the late 1990s era of video game history. The title launched in Japan in the year 1999 and it stands as one of the many fighting games that filled the library of the original PlayStation hardware before the successor machine was introduced. This specific entry was later recorded in external archives and specifically the game record was added to the iOctavio.com database on the date November 18 2002. You should be aware of this specific timestamp if you are cross referencing this game within that particular online catalog system or when verifying the history of the listing.
Your initial classification of this software as a 2d Fighting game is a logical guess given the genre but it is technically incorrect based on the visual technology used by the software to render its world. The game Angel Eyes does not utilize two dimensional sprite based animation for its character models or its background environments. Instead the game renders all of its playable characters and arenas using three dimensional polygonal geometry which is the defining characteristic of the 3D Fighting genre. This distinction matters significantly because the mechanics, camera angles, and control schemes for 3D fighters differ substantially from 2D fighters. In a 3D game players often have movement options along a depth axis or z axis which is completely absent in the classic 2D plane style you originally selected for your categorization. Therefore you may want to update your classification to 3D Fighting to ensure that anyone searching for this item finds it in the correct section of the store or database.
The core gameplay loop focuses on combat where players select a character and engage in hand to hand battles against a series of opponents under standard tournament rules. The objective is to deplete the health bar of the opponent before your own character is defeated or knocked out of the arena. The roster of fighters typically includes unique individuals each with their own signature moves and special attack commands that require specific button combinations. The visual presentation of Angel Eyes was notable at the time of its release because it utilized the processing power of the original PlayStation to create character models that appeared more realistic than many of its competitors. This push toward realism was a major trend among Japanese publishers in the years immediately preceding the release of the PlayStation 2 console.
Highlights of the title include the ambitious graphical fidelity achieved for the hardware constraints of the era. The combat system allows for a variety of offensive and defensive maneuvers that rely on timing and precision. The single player campaign usually follows a tournament structure where the player must progress through waves of enemies to reach the final champion. The game is an example of niche fighting software that did not receive a wide western localization release and thus remains primarily of interest to collectors of Japanese PlayStation titles. Because the game was released in the NTSC J region it requires specific hardware or region free capabilities to play outside of Japan. The addition to iOctavio.com in 2002 helps preserve the metadata for this obscure title.
Understanding that it is a 3D Fighting game rather than 2D Fighting will assist in accurate cataloging and retrieval from your original search method. The summary confirms the platform is Sony PlayStation and the region is JPN as you intended. It also notes the specific database addition date of November 18 2002 for iOctavio.com. This ensures that the item is correctly identified without confusion regarding the genre or the platform. The information provided here serves as a complete overview of the game identity, its technical classification, its release context, and its archival history. This should resolve any ambiguity regarding the correct genre category for this specific Japanese PlayStation software entry.